(Please note that this post was written by john01dav and is simply being posted by me.)
As many of you know, the lag on the All The Mods 3 server has become unbearable, despite our best efforts to prevent this: removing Sponge, profiling galore, checking anything we can think of that may be the cause of the issue (i.e. not enough RAM, too much RAM, networking issues, stray chunkloaders), and a lot of research. This leads us to believe that it is a fundamental flaw in the way that modded Minecraft works, and not something that we, or other servers, can fix without a significant re-write of the entire game, or at least the modded aspects.
As such, we have come up with a compromise that would greatly help with the lag, but would also require a significant sacrifice. This compromise is doing regular map resets (likely 2-3 months apart) whenever the world gets too laggy and we are completely unable fix it. This would also help increase the number of players MMCC sees regularly; my old server ran on a similar strategy and managed to get up to 40 players at the peak time in around 6 months, without lag¹.
Please vote using the poll above, and be aware that the forum will not attempt to verify whatever email you put in when signing up. Lastly, I would like to invite anyone reading this to reply and give us alternatives, ideally allowing us to prevent lag without major resets.
¹: This was a Tekkit Lite server, and I was able to use TickThreading, a mod that greatly increases a server’s capacity for lag-creating items. Even with regular resets, it is unlikely that MMCC will be able to host 40 players on a modern pack, but it should still significantly increase our capacity, while significantly reducing lag.